How long the refill after a save waits for the rest of a burst, in ms; 0 is off.
A refill between two saves clears bumpCoalesced, so every page the second save reaches renders
twice. armFillAlarm() keeps a sooner alarm, so later saves never push it past the first save
plus this; a visitor's miss still arms at once.
How long the refill after a save waits for the rest of a burst, in ms; 0 is off.
A refill between two saves clears
bumpCoalesced, so every page the second save reaches renders twice.armFillAlarm()keeps a sooner alarm, so later saves never push it past the first save plus this; a visitor's miss still arms at once.